Avatar
An image that represents a user, with a fallback while it loads or fails.
This demo runs the real GPUI component on WebGPU, which this browser does not expose.
Try Chrome or Edge 113+, or Safari 26+. In Firefox, enable dom.webgpu.enabled.
You can also run it natively: cargo run -p showcase avatar
The demo failed to start in this browser.
You can run it natively instead: cargo run -p showcase avatar
Live examples are not supported on most mobile browsers yet — open this page on a desktop or tablet to run the demo.
Recent phones with WebGPU may manage it (downloads ~18 MB):
#Anatomy
Import the component's parts and compose them under its root:
use base_gpui::avatar::{
AvatarFallback,
AvatarImage,
AvatarRoot,
};
AvatarRoot::new()
.child(
AvatarFallback::new(),
)
.child(
AvatarImage::new(/* source: impl Into<ImageSource> */),
);
The anatomy is a structural overview. Parts with mutually exclusive modes may need separate instances; each part's section below documents its configuration.
#AvatarRoot
Coordinates the component's state and supplies context to its child parts.
use base_gpui::avatar::AvatarRoot;
AvatarRoot::new()
.child_element(/* element: impl IntoElement */)
.aria_label("label")
.id("example-id")
.style_with_state(|/* callback arguments */| { /* handle change */ });
#Builders
| Builder | Signature & description |
|---|---|
.new | pub fn new() -> SelfCreates a AvatarRoot with its default configuration. |
.child | pub fn child(mut self, child: impl Into<AvatarChild>) -> Self
Adds one typed child to this part. |
.children | pub fn children(mut self, children: impl IntoIterator<Item = impl Into<AvatarChild>>) -> Self
Adds multiple typed children in iteration order. |
.child_element | pub fn child_element(mut self, element: impl IntoElement) -> Self
Sets the child element configuration for this part. |
.aria_label | pub fn aria_label(mut self, label: impl Into<SharedString>) -> Self
Accessible label for the avatar (the GPUI stand-in for |
.id | pub fn id(mut self, id: impl Into<ElementId>) -> Self
Sets the stable GPUI element identity. Use a unique value when multiple instances can appear in the same view. |
.style_with_state | pub fn style_with_state(mut self, style: impl Fn(AvatarRootStyleState, Div) -> Div + 'static,) -> Self
Styles the part from its current behavioral state while preserving separation between behavior and visual design. AvatarRoot also supports the GPUI traits implemented in its source, such as standard styling or child composition. |
#AvatarFallback
Public renderable part of the Avatar Fallback component.
use base_gpui::avatar::AvatarFallback;
AvatarFallback::new()
.delay(/* delay: Duration */)
.style_with_state(|/* callback arguments */| { /* handle change */ });
#Builders
| Builder | Signature & description |
|---|---|
.new | pub fn new() -> SelfCreates a AvatarFallback with its default configuration. |
.delay | pub fn delay(mut self, delay: Duration) -> Self
Sets the delay before the related transition or interaction begins. |
.style_with_state | pub fn style_with_state(mut self, style: impl Fn(AvatarFallbackStyleState, Div) -> Div + 'static,) -> Self
Styles the part from its current behavioral state while preserving separation between behavior and visual design. AvatarFallback also supports the GPUI traits implemented in its source, such as standard styling or child composition. |
#AvatarImage
Public renderable part of the Avatar Image component.
use base_gpui::avatar::AvatarImage;
AvatarImage::new()
.on_loading_status_change(|/* callback arguments */| { /* handle change */ })
.style_with_state(|/* callback arguments */| { /* handle change */ });
#Builders
| Builder | Signature & description |
|---|---|
.new | pub fn new(source: impl Into<ImageSource>) -> Self
Creates a AvatarImage with its default configuration. |
.on_loading_status_change | pub fn on_loading_status_change(mut self, on_loading_status_change: impl Fn(AvatarImageLoadingStatus, &mut Window, &mut App) + 'static,) -> Self
Registers a callback invoked when loading status change occurs. |
.style_with_state | pub fn style_with_state(mut self, style: impl Fn(AvatarImageStyleState, Div) -> Div + 'static,) -> Self
Styles the part from its current behavioral state while preserving separation between behavior and visual design. AvatarImage also supports the GPUI traits implemented in its source, such as standard styling or child composition. |
#Accessibility
Keyboard interaction and accessibility semantics are implemented by the component, independently of visual styling. Known limitations caused by missing GPUI accessibility primitives are documented in the module source and are not silently approximated.
#Stability
Base GPUI is pre-1.0. Builder names and state types may evolve as GPUI and this port mature.