Popover
A floating panel of content anchored to a trigger.
This demo runs the real GPUI component on WebGPU, which this browser does not expose.
Try Chrome or Edge 113+, or Safari 26+. In Firefox, enable dom.webgpu.enabled.
You can also run it natively: cargo run -p showcase popover
The demo failed to start in this browser.
You can run it natively instead: cargo run -p showcase popover
Live examples are not supported on most mobile browsers yet — open this page on a desktop or tablet to run the demo.
Recent phones with WebGPU may manage it (downloads ~18 MB):
#Anatomy
Import the component's parts and compose them under its root:
use base_gpui::popover::{
PopoverArrow,
PopoverBackdrop,
PopoverClose,
PopoverDescription,
PopoverPopup,
PopoverPortal,
PopoverPositioner,
PopoverRoot,
PopoverTitle,
PopoverTrigger,
PopoverViewport,
};
PopoverRoot::new()
.child(
PopoverPortal::new()
.child(
PopoverBackdrop::new(),
)
.child(
PopoverPositioner::new()
.child(
PopoverArrow::new(),
)
.child(
PopoverPopup::new()
.child(
PopoverClose::new(),
)
.child(
PopoverDescription::new(),
)
.child(
PopoverTitle::new(),
)
.child(
PopoverViewport::new(),
),
),
),
)
.child(
PopoverTrigger::new(),
);
The anatomy is a structural overview. Parts with mutually exclusive modes may need separate instances; each part's section below documents its configuration.
#PopoverRoot
Coordinates the component's state and supplies context to its child parts.
use base_gpui::popover::PopoverRoot;
PopoverRoot::new()
.id("example-id")
.default_open(true)
.open(true)
.on_open_change(|/* callback arguments */| { /* handle change */ })
.on_open_change_complete(|/* callback arguments */| { /* handle change */ })
.modal(true)
.trigger_id("example-id")
.no_trigger_id()
.default_trigger_id("example-id")
.handle(/* handle: PopoverHandle<P> */)
.style_with_state(|/* callback arguments */| { /* handle change */ });
#Builders
| Builder | Signature & description |
|---|---|
.new | pub fn new() -> SelfCreates a PopoverRoot with its default configuration. |
.child | pub fn child(mut self, child: impl Into<PopoverChild<P>>) -> Self
Adds one typed child to this part. |
.children | pub fn children(mut self, children: impl IntoIterator<Item = impl Into<PopoverChild<P>>>,) -> Self
Adds multiple typed children in iteration order. |
.child_any | pub fn child_any(mut self, child: impl IntoElement) -> Self
Adds one arbitrary renderable child to this part. |
.id | pub fn id(mut self, id: impl Into<ElementId>) -> Self
Sets the stable GPUI element identity. Use a unique value when multiple instances can appear in the same view. |
.default_open | pub fn default_open(mut self, default_open: bool) -> Self
Sets the initial open state for an uncontrolled component. |
.open | pub fn open(mut self, open: bool) -> Self
Controls whether the component is open. |
.on_open_change | pub fn on_open_change(mut self, on_open_change: impl Fn(bool, &mut PopoverOpenChangeDetails<P>, &mut Window, &mut App) + 'static,) -> Self
Registers a callback invoked when open change occurs. |
.on_open_change_complete | pub fn on_open_change_complete(mut self, on_open_change_complete: impl Fn(bool, &PopoverOpenChangeDetails<P>, &mut Window, &mut App) + 'static,) -> Self
Registers a callback invoked when open change complete occurs. |
.modal | pub fn modal(mut self, modal: bool) -> Self
Controls whether the overlay behaves modally and blocks interaction outside it. |
.trigger_id | pub fn trigger_id(mut self, trigger_id: impl Into<ElementId>) -> Self
Sets the trigger id configuration for this part. |
.no_trigger_id | pub fn no_trigger_id(mut self) -> SelfSets the no trigger id configuration for this part. |
.default_trigger_id | pub fn default_trigger_id(mut self, trigger_id: impl Into<ElementId>) -> Self
Sets the initial trigger id for uncontrolled state. |
.handle | pub fn handle(mut self, handle: PopoverHandle<P>) -> Self
Sets the handle configuration for this part. |
.style_with_state | pub fn style_with_state(mut self, style: impl Fn(PopoverRootStyleState<P>, Div) -> Div + 'static,) -> Self
Styles the part from its current behavioral state while preserving separation between behavior and visual design. PopoverRoot also supports the GPUI traits implemented in its source, such as standard styling or child composition. |
#PopoverTrigger
Interactive control that opens, closes, or activates the component.
use base_gpui::popover::PopoverTrigger;
PopoverTrigger::new()
.id("example-id")
.disabled(true)
.payload(/* payload: P */)
.handle(/* handle: PopoverHandle<P> */)
.open_on_hover(true)
.delay(/* delay: Duration */)
.close_delay(/* close_delay: Duration */)
.aria_label("label")
.style_with_state(|/* callback arguments */| { /* handle change */ });
#Builders
| Builder | Signature & description |
|---|---|
.new | pub fn new() -> SelfCreates a PopoverTrigger with its default configuration. |
.id | pub fn id(mut self, id: impl Into<ElementId>) -> Self
Sets the stable GPUI element identity. Use a unique value when multiple instances can appear in the same view. |
.disabled | pub fn disabled(mut self, disabled: bool) -> Self
When true, prevents user interaction with this part. |
.payload | pub fn payload(mut self, payload: P) -> Self
Sets the payload configuration for this part. |
.handle | pub fn handle(mut self, handle: PopoverHandle<P>) -> Self
Sets the handle configuration for this part. |
.open_on_hover | pub fn open_on_hover(mut self, open_on_hover: bool) -> Self
Controls whether open on hover behavior is enabled. |
.delay | pub fn delay(mut self, delay: Duration) -> Self
Sets the delay before the related transition or interaction begins. |
.close_delay | pub fn close_delay(mut self, close_delay: Duration) -> Self
Sets the delay before an open component closes after the closing interaction. |
.aria_label | pub fn aria_label(mut self, label: impl Into<SharedString>) -> Self
Accessible label for the trigger; set this when the visible child is not plain text. Any visible text that duplicates this label should be rendered with |
.style_with_state | pub fn style_with_state(mut self, style: impl Fn(PopoverTriggerStyleState<P>, Div) -> Div + 'static,) -> Self
Styles the part from its current behavioral state while preserving separation between behavior and visual design. PopoverTrigger also supports the GPUI traits implemented in its source, such as standard styling or child composition. |
#PopoverPortal
Hosts overlay content outside the normal child layout.
use base_gpui::popover::PopoverPortal;
PopoverPortal::new()
.keep_mounted(true)
.style_with_state(|/* callback arguments */| { /* handle change */ });
#Builders
| Builder | Signature & description |
|---|---|
.new | pub fn new() -> SelfCreates a PopoverPortal with its default configuration. |
.child | pub fn child(mut self, child: impl Into<PopoverPortalChild<P>>) -> Self
Adds one typed child to this part. |
.child_any | pub fn child_any(mut self, child: impl IntoElement) -> Self
Adds one arbitrary renderable child to this part. |
.keep_mounted | pub fn keep_mounted(mut self, keep_mounted: bool) -> Self
Keeps the part mounted when inactive or closed so child state can be preserved. |
.style_with_state | pub fn style_with_state(mut self, style: impl Fn(PopoverPortalStyleState, Div) -> Div + 'static,) -> Self
Styles the part from its current behavioral state while preserving separation between behavior and visual design. PopoverPortal also supports the GPUI traits implemented in its source, such as standard styling or child composition. |
#PopoverPositioner
Measures the anchor and positions floating content.
use base_gpui::popover::PopoverPositioner;
PopoverPositioner::new()
.side("example-id")
.align(/* align: PopoverAlign */)
.side_offset("example-id")
.align_offset(/* align_offset: Pixels */)
.collision_padding(/* collision_padding: Pixels */)
.keep_mounted(true)
.keep_mounted_from_portal()
.style_with_state(|/* callback arguments */| { /* handle change */ });
#Builders
| Builder | Signature & description |
|---|---|
.new | pub fn new() -> SelfCreates a PopoverPositioner with its default configuration. |
.child | pub fn child(mut self, child: impl Into<PopoverPositionerChild<P>>) -> Self
Adds one typed child to this part. |
.child_any | pub fn child_any(mut self, child: impl IntoElement) -> Self
Adds one arbitrary renderable child to this part. |
.side | pub fn side(mut self, side: PopoverSide) -> Self
Sets the preferred side of the anchor on which floating content appears. |
.align | pub fn align(mut self, align: PopoverAlign) -> Self
Sets floating content alignment along the selected side. |
.side_offset | pub fn side_offset(mut self, side_offset: Pixels) -> Self
Sets the distance between floating content and its anchor. |
.align_offset | pub fn align_offset(mut self, align_offset: Pixels) -> Self
Offsets floating content along its alignment axis. |
.collision_padding | pub fn collision_padding(mut self, collision_padding: Pixels) -> Self
Sets the minimum space retained between floating content and viewport edges. |
.keep_mounted | pub fn keep_mounted(mut self, keep_mounted: bool) -> Self
Keeps the part mounted when inactive or closed so child state can be preserved. |
.keep_mounted_from_portal | pub fn keep_mounted_from_portal(mut self) -> SelfSets the keep mounted from portal configuration for this part. |
.style_with_state | pub fn style_with_state(mut self, style: impl Fn(PopoverPositionerStyleState, Div) -> Div + 'static,) -> Self
Styles the part from its current behavioral state while preserving separation between behavior and visual design. PopoverPositioner also supports the GPUI traits implemented in its source, such as standard styling or child composition. |
#PopoverPopup
Contains the floating interactive content.
use base_gpui::popover::PopoverPopup;
PopoverPopup::new()
.id("example-id")
.side("example-id")
.align(/* align: PopoverAlign */)
.keep_mounted(true)
.aria_label("label")
.payload_content(|/* callback arguments */| { /* handle change */ })
.style_with_state(|/* callback arguments */| { /* handle change */ });
#Builders
| Builder | Signature & description |
|---|---|
.new | pub fn new() -> SelfCreates a PopoverPopup with its default configuration. |
.id | pub fn id(mut self, id: impl Into<ElementId>) -> Self
Sets the stable GPUI element identity. Use a unique value when multiple instances can appear in the same view. |
.child | pub fn child(mut self, child: impl Into<PopoverPopupChild<P>>) -> Self
Adds one typed child to this part. |
.child_any | pub fn child_any(mut self, child: impl IntoElement) -> Self
Adds one arbitrary renderable child to this part. |
.side | pub fn side(mut self, side: PopoverSide) -> Self
Sets the preferred side of the anchor on which floating content appears. |
.align | pub fn align(mut self, align: PopoverAlign) -> Self
Sets floating content alignment along the selected side. |
.keep_mounted | pub fn keep_mounted(mut self, keep_mounted: bool) -> Self
Keeps the part mounted when inactive or closed so child state can be preserved. |
.aria_label | pub fn aria_label(mut self, label: impl Into<SharedString>) -> Self
Accessible label for the dialog popup. Until gpui supports |
.payload_content | pub fn payload_content(mut self, content: impl Fn(Option<&P>, &mut Window, &mut App) -> gpui::AnyElement + 'static,) -> Self
Sets the payload content configuration for this part. |
.style_with_state | pub fn style_with_state(mut self, style: impl Fn(PopoverPopupStyleState, Div) -> Div + 'static,) -> Self
Styles the part from its current behavioral state while preserving separation between behavior and visual design. PopoverPopup also supports the GPUI traits implemented in its source, such as standard styling or child composition. |
#PopoverArrow
Optional arrow that visually points toward the overlay anchor.
use base_gpui::popover::PopoverArrow;
PopoverArrow::new()
.side("example-id")
.align(/* align: PopoverAlign */)
.style_with_state(|/* callback arguments */| { /* handle change */ });
#Builders
| Builder | Signature & description |
|---|---|
.new | pub fn new() -> SelfCreates a PopoverArrow with its default configuration. |
.side | pub fn side(mut self, side: PopoverSide) -> Self
Sets the preferred side of the anchor on which floating content appears. |
.align | pub fn align(mut self, align: PopoverAlign) -> Self
Sets floating content alignment along the selected side. |
.style_with_state | pub fn style_with_state(mut self, style: impl Fn(PopoverArrowStyleState, Div) -> Div + 'static,) -> Self
Styles the part from its current behavioral state while preserving separation between behavior and visual design. PopoverArrow also supports the GPUI traits implemented in its source, such as standard styling or child composition. |
#PopoverBackdrop
Covers content behind a modal overlay and handles outside interaction.
use base_gpui::popover::PopoverBackdrop;
PopoverBackdrop::new()
.keep_mounted(true)
.style_with_state(|/* callback arguments */| { /* handle change */ });
#Builders
| Builder | Signature & description |
|---|---|
.new | pub fn new() -> SelfCreates a PopoverBackdrop with its default configuration. |
.keep_mounted | pub fn keep_mounted(mut self, keep_mounted: bool) -> Self
Keeps the part mounted when inactive or closed so child state can be preserved. |
.style_with_state | pub fn style_with_state(mut self, style: impl Fn(PopoverBackdropStyleState, Div) -> Div + 'static,) -> Self
Styles the part from its current behavioral state while preserving separation between behavior and visual design. PopoverBackdrop also supports the GPUI traits implemented in its source, such as standard styling or child composition. |
#PopoverClose
Interactive control that closes the component.
use base_gpui::popover::PopoverClose;
PopoverClose::new()
.id("example-id")
.disabled(true)
.aria_label("label")
.style_with_state(|/* callback arguments */| { /* handle change */ });
#Builders
| Builder | Signature & description |
|---|---|
.new | pub fn new() -> SelfCreates a PopoverClose with its default configuration. |
.id | pub fn id(mut self, id: impl Into<ElementId>) -> Self
Sets the stable GPUI element identity. Use a unique value when multiple instances can appear in the same view. |
.disabled | pub fn disabled(mut self, disabled: bool) -> Self
When true, prevents user interaction with this part. |
.aria_label | pub fn aria_label(mut self, label: impl Into<SharedString>) -> Self
Accessible label for the close button; defaults to "Close". Any visible text that duplicates this label should be rendered with |
.style_with_state | pub fn style_with_state(mut self, style: impl Fn(PopoverCloseStyleState, Div) -> Div + 'static,) -> Self
Styles the part from its current behavioral state while preserving separation between behavior and visual design. PopoverClose also supports the GPUI traits implemented in its source, such as standard styling or child composition. |
#PopoverDescription
Provides supporting descriptive content.
use base_gpui::popover::PopoverDescription;
PopoverDescription::new()
.id("example-id")
.style_with_state(|/* callback arguments */| { /* handle change */ });
#Builders
| Builder | Signature & description |
|---|---|
.new | pub fn new() -> SelfCreates a PopoverDescription with its default configuration. |
.id | pub fn id(mut self, id: impl Into<ElementId>) -> Self
Sets the stable GPUI element identity. Use a unique value when multiple instances can appear in the same view. |
.style_with_state | pub fn style_with_state(mut self, style: impl Fn(PopoverDescriptionStyleState, Div) -> Div + 'static,) -> Self
Styles the part from its current behavioral state while preserving separation between behavior and visual design. PopoverDescription also supports the GPUI traits implemented in its source, such as standard styling or child composition. |
#PopoverTitle
Provides the component's visible title.
use base_gpui::popover::PopoverTitle;
PopoverTitle::new()
.id("example-id")
.style_with_state(|/* callback arguments */| { /* handle change */ });
#Builders
| Builder | Signature & description |
|---|---|
.new | pub fn new() -> SelfCreates a PopoverTitle with its default configuration. |
.id | pub fn id(mut self, id: impl Into<ElementId>) -> Self
Sets the stable GPUI element identity. Use a unique value when multiple instances can appear in the same view. |
.style_with_state | pub fn style_with_state(mut self, style: impl Fn(PopoverTitleStyleState, Div) -> Div + 'static,) -> Self
Styles the part from its current behavioral state while preserving separation between behavior and visual design. PopoverTitle also supports the GPUI traits implemented in its source, such as standard styling or child composition. |
#PopoverViewport
Defines the viewport used to lay out or constrain overlay content.
use base_gpui::popover::PopoverViewport;
PopoverViewport::new()
.style_with_state(|/* callback arguments */| { /* handle change */ });
#Builders
| Builder | Signature & description |
|---|---|
.new | pub fn new() -> SelfCreates a PopoverViewport with its default configuration. |
.style_with_state | pub fn style_with_state(mut self, style: impl Fn(PopoverViewportStyleState, Div) -> Div + 'static,) -> Self
Styles the part from its current behavioral state while preserving separation between behavior and visual design. PopoverViewport also supports the GPUI traits implemented in its source, such as standard styling or child composition. |
#Accessibility
Keyboard interaction and accessibility semantics are implemented by the component, independently of visual styling. Known limitations caused by missing GPUI accessibility primitives are documented in the module source and are not silently approximated.
#Stability
Base GPUI is pre-1.0. Builder names and state types may evolve as GPUI and this port mature.